Animation and Rendering

After rigging came animation. Rob and I divided the animations so we both had to work on three animations of 24 fps. We created these animations following the storyboard and montage.


The monster was easy to animate thanks to the rig. I never really liked animation before, but working with your own model and with a smooth rig was really fun. I don’t mind animating that much anymore and I’ve gotten better at it.


The most important parts of the body were controlled with FK and IK handles.
The other small things like the toes and fingers were controlled directly with the joints.
Animating was quite easy and the rig worked really well, but the jaw was a different thing. the jaw didn’t have his own joint and was fixed to the head for small movements i had to select the faces and animate it by hand. for the screaming scene Rob created the needed joints to animate it properly.


After the animations were done we were going on to Rendering and Lighting.
The lighting and Rendering went pretty well, the lighting was almost perfect from the beginning. we just used the Arnold skydome light with a picture of our forest and a 3 point lighting setup on the monster.
We had to put of the shadows on the front light and put a green image plane behind the monster to put it in our video.


We rendered the animation to a tif format and used the render sequence to render all the frames after each other. It took some time to figure all the settings out and the first few renders were way to light because we accidentally put the gamma setting up.


I’m very happy how this turned out and it was a great experience. I’ve learned allot and feel motivated create more animations and renders.


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